If you'd like to submit a dungeon/area for future inclusion, please add a reply below. Now, as far as an ETA, I'll provide a loving answer I've always wanted to give: "It's done when it's done." There are more adventures forthcoming, and this entry will be updated. You see, there are future additions that will be added to this pack. * "Wait a second", you say, a finger now sternly pressed against my face, "What's this business about 'expansion', and why is that pesky *asterisk floating around?"īoth excellent questions. I apologize to the authors who spent time on this subject and for the players who might appreciate their addition. This is due to the transfer from individual projects to the whole. Journals entries for the new areas are not working. Upon re-entering the overland map, however, it should appear. Waypoints will sometimes not display their mapnotes immediately upon finding one of the new dungeons. I highly doubt future problems will occur, but being careful is its own reward. If I could type in capital-capslock, I would. Lastri, the halfling captain, starts waffling on about a passenger manifest. The Vigilant We find ourselves on the Vigilant en route to Samargol in Samarach. For an overview of Storm of Zehir, please refer to 2005-2010 RPGs. I cannot stress enough, however, that you BACKUP ANY FILES THAT ARE GOING TO BE OVERWRITTEN. Welcome to my walkthrough guide for Storm of Zehir, a cRPG Definition developed by Obsidian. The specific instructions for editing the campaign folder are provided in the download, as they are slightly more complicated.
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